Suzuka
 100 %
Livet Glen
 100 %
AF-RF1
 100 %
Sepang
 100 %
Birmingham
 100 %
Bathurst
 100 %
Bahrain
 100 %
Brands Hatch
 100 %
Norisring
 20 %
Tsukuba
 20 %
19/11/2009 |I'm still alive

Posted by SLN

- Somewhere, somehow, ...

No, this is not the announcement of a new texture update. My studies have kept me way too busy in recent years, and after completing them last summer, I now find myself in the situation of having a daytime job and a bit of track texturing here and there in the late hours (like the upcoming Jerez track - see TL Tracks and VirtualR).

I simply do not have the time or energy to work on extra track texture sets, unless I give up that bit of night rest I still have. I'm still around, though, so I haven't disappeared or given up on the simracing and rFactor community. I'm still active, and every now and then you'll see bits of my work popping up here and there, but I doubt I'll ever have the necessary time to work on the kind of track texture updates like I had been doing since early 2001.

Lastly, I want to thank everyone for their support over the years. I would never have been able to keep devoting a huge chunk of my free time in this website and its content. Thanks!


18/08/2008 |Montreal 2008 v1 Released

Posted by SLN

- About time I posted here...

The Lonely and I have released an update of ISI's Montreal track. It includes both 2D (textures) as 3D (layout and more) changes and is available on rFactor Central.


31/12/2007 |Putnam Park Released

Posted by SLN

- Best wishes for 2008...

Global Motorsport Technologies have released Putnam Park! Head over to rFactorCentral to grab it.


13/12/2007 |Quiet times

Posted by SLN

- A few words...

Due to circumstantial events, I highly doubt that I will be able to release any texture updates in the near distant future.
I would like to thank everyone who has been supporting me over the last six years, but this year I have been working exclusively on big projects, such as the Vanport track. I simply do not have the necessary time to work on projects from scratch and texture updates. Since my last texture update - Bathurst, exactly four months ago - I have been inundated with requests for texture updates for specific tracks, and I painfully had to send negative replies. It was really time for a news update to let everyone know.

However, I will not be gone. I will still be working on those bigger projects, so things may get extremely quiet at this place.


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